Role: Lead Designer
Project Type: Group Game Jam
Team Size: 5 people
Timeframe: June 2026
Genre: Arcade
Software: Godot 4, aseprite
starlight spinshot is a more unique project of mine as i worked with a group of people with varying levels of familiarity with the game development process, from people with a degree in computer science to others who had never interacted with games from a development perspective, so on top of being the primary designer i also functioned as a sort of mentor figure for guiding the team through the development process
transfer learned skills from unreal engine to godot under a time constraint
keep a small scope to account for everyone's ability
massively stengthened ability to work with unfamilar people
basics of gdscript and how to convert familar code to from one medium to another
my turnabout rate for an engine i have never worked in was my highlight, emphasising the speed at which i can adapt to different development environments