Role: Technical Designer
Project Type: Solo Game Jam
Team Size: 1 person
Timeframe: April 2026
Genre: Arcade
Software: Unreal Engine 5, aseprite
retro repairs is my second solo game jam and my submission for the 2026 athena game jam, the theme being "retrofit". after some research into retrofitting i decided to make a play on the name by making an arcade styled repair shop, fitting the retrofit theme and going further by limiting the colour palette to 4 colours and the camera's aspect ratio to 4:3 to emulate CRTs. despite being a late addition to the game jam and only putting in around 15 hours i am quite proud of the result.
further develop quick prototyping skills
focus on creating a tight gameplay loop
strengthened my skills with creating smaller scale projects
learned how minimalistic visual styles can be effective
the leaderboard system is my personal highlight from the game jam, as i attempted it during last years game jam but couldn't quite figure it out. using the save/load game nodes it dynamically fills out the leaderboard using a handful of functions and updates at runtime when adding a new entry to the leaderboard taking in player input for a name.