Role: UI Designer
Project Type: Cross-Discipline Group Assignment
Team Size: 9 People
Timeframe: Sept 2025 - Dec 2025 (Year 3: Semester 1)
Genre: Shooter
Software: Unreal Engine 5, Adobe Photoshop
curtain call is a group submission for the beta arcade module, in which we chose our own groups of up to 10 people and were given complete freedom of what to make. the group opted to create a first person shooter where a magician, the player, entered a carnival that was overrun with strange lifeforms. using a deck of cards and party themed abilities, the magician fights through the carnival to discover the source of the invasion.
become more familiar with unreal engine's material graphs
further develop my skills when working within a team
better grasp on ui pipelines
how to effectively use CommonUI plugin
the highlight for this module would be the HUD ui i designed and created the materials for. this was my first time creating a more complex animated material, using a smoke noise texture and multiple masking nodes, i made a material function which allows the colour of the smoke layers to be changed dynamically; which led to an iterative process between me and an artist on the team for figuring out which combination of colours works best with an appropriate amount of contrast, while also accounting for accessibility such as colour-blindness.